Introduction[]
Tech Parts enhance your base stats as well as specific in-game active skills.
Tech parts are unlocked after you complete your first daily challenge, it will appear in the Equipment section on top of your character.
Tech parts were released with the 1.5 Update of Survivor.io and give you the opportunity to not just gear up your equipment to deal more damage and have more durability with additional health, but they also will give your skills more versatility.
You can find them in the new Daily challenges, in the daily purchases or the shop for Gems. Tech parts can also be earned from Main Chapters and Ender’s Echo.
Attack Tech Parts | Annihilator | Antimatter Generator | Energy Diffuser | Quantum Polarizer | Phase Converter | Precision Device |
Defense Tech Parts | Conduction Device | Energy Collector | Exo-skeleton | Gravity Controller | Hi-Maintainer | Nanobot |
Grades and Levels[]
For each tech part, there are 7 grades: Normal(grey), Good(green), Better(blue), Excellent(purple), Epic(yellow), Legendary(red) and Eternal(greyish). For Excellent grade, it has 3 levels: base, 1 and 2. For Epic grade, it has 4 levels: base, 1, 2 and 3. For Legendary grade, it has 4 levels. Overall, there are 15
grade + levels.
Grade | Normal | Good | Better | Excellent | Epic | Legendary | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
Level | - | - | - | - | 1 | 2 | - | 1 | 2 | 3 | - |
Amount of material to upgrade | / | 3 | 3 | 3 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
Upgrades[]
You can collect tech parts pretty much like you would collect gear and you can merge the same kind together to get better rarities that either unlock more stat boosts or additional abilities for your skills.
For Good to Better and Better to Excellent upgrades, each requires you to merge 3 of the same kind of part. For Excellent and Epic parts, they only requires 2 same kind to merge, but each kind has multiple levels before upgrading to the next grade.
Grade | Amount of parts from | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Normal | Good | Better | Excellent | Excellent 1 | Excellent 2 | Epic | Epic 1 | Epic 2 | Epic 3 | ||
Good | 3 | ||||||||||
Better | 9 | 3 | |||||||||
Excellent | 27 | 9 | 3 | ||||||||
Excellent 1 | 54 | 18 | 6 | 2 | |||||||
Excellent 2 | 108 | 36 | 12 | 4 | 2 | ||||||
Epic | 216 | 72 | 24 | 8 | 4 | 2 | |||||
Epic 1 | 432 | 144 | 48 | 16 | 8 | 4 | 2 | ||||
Epic 2 | 864 | 288 | 96 | 32 | 16 | 8 | 4 | 2 | |||
Epic 3 | 1728 | 576 | 192 | 64 | 32 | 16 | 8 | 4 | 2 | ||
Legendary | 3456 | 1152 | 384 | 128 | 64 | 32 | 16 | 8 | 4 | 2 |
Effects[]
Tech parts have a basic effect that is defined by their type. Attack tech parts increase attack, and defense tech parts increase HP. The amount of the effect is determined by the grade of the tech part.
Type | Nomal | Good | Better | Excellent | Excellent 1 | Excellent 2 | Epic | Epic 1 | Epic 2 | Epic 3 | Legendary |
---|---|---|---|---|---|---|---|---|---|---|---|
Attack Tech Parts
(+ATK) |
25 | 50 | 80 | 120 | 200 | ? | 450 | 700 | ? | 1200 | 1500 |
Defense Tech Parts
(+HP) |
100 | 200 | 320 | 480 | ? | ? | 1800 | ? | ? | ? | 6000 |
Skills[]
Tech parts also gain skills on each grade, regardless of levels for Excellent and Epic parts. Parts have fixed skills on Better and Epic grades, but their Excellent and Legendary skills varies by part.
Tech Parts | Type | Better | Excellent | Epic | Legendary | ||
---|---|---|---|---|---|---|---|
Skill | Effect | Skill | Effect | ||||
Annihilator | Attack | ATK +30 | Laser Launcher | Lasers Slow enemies on hit | ATK +200 | Death Ray | Snares enemies (Bosses and elites first) |
Antimatter Generator | Drill Shot | Drill flight speed +30% | Whistling Arrow | Light and shadow at once (Get 2 arrows) | |||
Energy Diffuser | Molotov | Fire will spread | Fuel Barrel | Burnt enemies inflicted with Deep Wounds (+10% damage taken) | |||
Quantum Polarizer | Soccer Ball | Soccer Ball damage +30% | Quantum Ball | Quantum ball duration +1s | |||
Phase Converter | Lightning Emitter | Bolt count at all levels +2 | Supercell | Generated shockwave spread distance doubled | |||
Precision Device | Type-A Drone Type-B Drone | Homing (Missiles home in on enemies in range. Reduced firing rate). | Destroyer | New-type mounted missiles (Restored Firing rate. Missile explosion range doubled) | |||
Conduction Device | Defense | HP +120 | Boomerang | You can collect the boomerang to reset its CD | HP +800 | Magnetic Rebounder | EM induction (Rebounder generates lightning arcs) |
Energy Collector | Forcefield | Energy compression (size reduction by 25%, damage increases by 75%) | Force Barrier | Mobs that die in radius grant bonus EXP | |||
Exo-skeleton | Guardian | Knockback distance doubled | Defender | Defender spreads out and retreats | |||
Gravity Controller | Brick | Heavy like it (Brick penetrates all enemies) | 1-ton Iron | Light as a feather (1-ton Iron spin as they fly out) | |||
Hi-Maintainer | RPG | Shot CD -0.5s | Sharkmaw Gun | Double shots (Fires 2 shots each time) | |||
Nanobot | Durian | Flight control (Durian won't stray too far from you) | Caltrops | Iron and blood (Spikes also inflict Bleed) |